Friday, February 27, 2015

Open Worlds & 3 Tips For Game Design Students

By Jennifer Marie Anderson


If you want to talk about open world video games, it's clear that there is much to focus on. I am sure that most will agree with the notion that there is a tremendous degree of freedom to take into consideration, but there should be enough to see and do to make it worthwhile. These aspects should be focused on by those who pride themselves on being game designers. Open worlds can be made well, provided this list of 3 methods is taken into consideration.

Open world video games, to start off, should come with a degree of creativity. Players want to feel as though they have something of a sandbox to play in, as they are allowed to be an environment where there aren't as many rules to abide by. For example, "Minecraft" is notable because of the amount of structures that can be created by players. Just about anything can be formed, be it buildings, castles, or what have you, which only helps to make it that much more engaging.

An open world should never feel like it's repeating itself, either. To further expand on this, look at "Fallout 3" and the open world element that it is known for. There is so much to see and do, and there aren't two locations that look or function exactly like one another. What this does is that it gives the game's entire world its own sense of uniqueness. It's tough to overlook this point, especially for those who pride themselves on being game design enthusiasts.

Finally - and easily, most importantly - imagination should play a role in the creation of open world games. It's easy to see that most ideas have been done already, so it's not like tackling a particular subject will bring about the most unique results. Nonetheless, sharp game designers can incorporate their own touches. Game design hinges on bringing new ideas to the table. Even if there are similar bases, the twists added can still make the entire experience more special.

As you can see, there are many elements that play into the creation of open worlds in certain video games. These types of worlds should be embraced, not because of the scope they possess but the amount of activities and goals they possess as well. Of course, not every open world can be made the same way. Quality is going to be required and when such an element is seen, there's no doubt that better open world video games can be designed.




About the Author:



No comments:

Post a Comment