Sunday, April 22, 2012

Tips For Playing Guild Wars 2 Release

By James Greene


People regardless the differences had one thing in common. They all had to admit their fondness in playing online games. There are a million of games offered by the power of internet. A regular gamer could have an average of five to eight games he used to play. The flexibility on online gaming had expanded, from single to multi-player games. The Guild Wars 2 release had manifested the dynamic changes of the virtual world.

It had encouraged other gamers to take a dip into the new world of Guild Wars. The concept of art is integrated in the constructing of the design making the story like being laid to the ones playing. Not only that, a real-time 3D setting is a blast in the new edition. The graphics are enhanced and animations were made sure of its quality.

Like the Guild Wars, it places a traditional questing which allows the players to approach quests in different places as part of persistent world. Only that there were additional professions and the use of environment as a weapon is few of the added things. The intensity in playing it had become more exciting and fulfilling.

A healing character was not pursued by the developers. They have believed that it will be very limited to parties active in the game. Instead, they have put other professions that are not seen in the preceded edition. The levels of it are low as scholars, the middle as the adventurers and the high characterized by the soldiers.

Characters' belongingness in race and profession would affect its skills. 10 skills will be chosen by the player. A series of steps to learn the skills are predetermined. The players' weapon will be the basis of the first to fifth skills. Healing skill will fall as the sixth one. The succeeding skills will be uncovered as the player continues to play. Exception is the last skill which requires high experienced characters. The skill is an elite one that can only be acquired if the rest are already learned.

A grind-based gameplay had tried to be avoided by the makers of the sequel. A one capping out of 80 had alternated the old Guild Wars cap of 20. It's also one way to develop the characters. Eliminating it is in fact sticking to the last version's original code.

An incredible add-on is allowing the players to have battle with other players. It will be an open field wherein every character can combat with the other online characters regardless of where the players are playing. Every win will be rewarded with certain points and a little consequence if one loses.

An interaction of a non-combat and crafting system had intensified the gamer's interest to continue playing. The new version's plot started 250 years right after the previous one ended. Players have to make new ones that will be suitable for the environment of Guild Wars 2 release. Nonetheless, the old characters will be placed in the Hall of Monuments. This will reward the player certain points basing on the experienced gained of the character in the last edition of the game.




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