Sunday, July 29, 2012

The gaming world really needs uniqueness

By Maxie Huprich


There are many MMORPGs on the market, but they all come with the same redundant button smashing and lack of interaction. SWTOR tried to combat this as much as they could, but in the end you still can not make your character block attacks or hit foes in certain spots. While these games are immensely fun, they do lack in-depth controls that would bring them to a whole new level.

I am not saying that WoW, SWTOR or RIFT aren't very fun games, but this would add a whole other level of intense game play to the game. Imagine a tank fighting a boss and truly blocking their attacks instead of just having a percentage chance to block. It would bring a very detailed level of control that the gaming industry would love. Who wouldn't like more boss interactions instead of the boss looking the exact same until their health points run out and they suddenly fall over?

Maybe Guild Wars 2 will raise the bar a bit with their environment interactions they are incorporating. In one of their previews, a toon fails to blow up a bridge successfully. Instead of them letting you go around freely like most games, they actually make the bridge fall over. Once the bridge collapses, it blocks your character's path. You can no longer go to that part of the game. This is a level of consequence and responsibility that no other MMO has really incorporated. Will this force the other games, or future games, to have environment interactions and consequences that they have been neglecting for so long? It would probably be impossible for current games to update their game engines. Even if they were able to, the massive amount of resources it would take to update their current content would probably nullify the possibility of it happening.

Unfortunately, some of the anticipated and recent games just emulated the leader, World of Warcraft. For instance, Stars Wars The Old Republic was such an anticipated game. While it was immensely fun and creative, it still stuck to the current model of games that are out. The same grinding until you reach max level is present. Companions were a nice touch, but they were not enough to keep players playing for very long. As much as I loved the game, it left me wanting something more. Sure, I still log in and play with a bunch of my friends, but more and more are leaving. It was just too similar to every other MMO that people did not want to invest their time into it.

Although Diablo 3 is not an MMO, think about its basic design. The game is visually appealing and a lot of fun until you beat it half way through your leveling. Once I beat it, I am brought back to the beginning to do it all over again. Exactly what I wanted to do! The same quests, but the mobs are harder. I could find a hundred things to do with my time instead of beating the game again and again to get to max level. It was such a disappointment for gamers who waited years for the game to come out. The first time around is great, but to stop the storyline half way through leveling was horrible.

Hopefully the gaming industry sees the fault they have brought to the MMO community. If they really innovate their games and add something instead of the same old cloned games, we will finally see subscribers coming back. Even SWTOR and its fans have started to leave. The industry needs change and the next game to do something revolutionary might be the one that takes over WoW.




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